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Archetype Overview
Introduction
The Yummy archetype is made up of LIGHT Beast monsters and focuses on Synchro Summoning, with the unique ability to perform Syncho Summons on your opponents turn. Its playstyle centers on Yummy Snatchy, a Link-1 monster that allows you to Synchro Summon during the opponent’s Main Phase or Battle Phase for the cost of 100 Life Points.
Main Deck Monsters
A defining characteristic of Yummy Synchro monsters is their alternative summoning condition. They allow any Link-1 monster to be treated as a Level 1 Tuner for their Summon. Consequently, Snatchy (or any Link-1) combined with any Level 1 monster satisfies the material requirements. This generic condition enables synergy with other engines such as the “Sky Striker” engine. By activating Sky Striker Mobilize – Engage! to search for Sky Striker Mecha – Hornet Drones, a player can summon a token, use the token to Link Summon Sky Striker Ace – Kagari, a Link Monster who’s effect on summon retrieves Hornet Drones back to the hand, allowing it to be activated again. This sequence produces a Link-1 monster and a Level 1 Token, which can be used to Sychro Summon any of the level 2 Yummy Synchro monsters without using your Normal Summon.
Each of the Main Deck monsters (Except Marshmao) have the same special summoning condition. This makes the deck easy to learn, as players need to remember fewer unique effects. Cupsy, Cooky, and Lollipo have identical Special Summoning requirements: they can be Special Summoned from the hand if the player controls a Link-1 or a Level 2 Synchro Monster. Marshmao is slightly different, Special Summoning itself when the player controls NO monsters or ONLY LIGHT Beast monsters. Upon being Normal or Special Summoned, each monster activates a unique effect:
- Marshmao: “If this card is Normal or Special Summoned: You can add 1 “Yummy” Spell/Trap from your GY to your hand, or, if it was Special Summoned by a Synchro Monster’s effect, you can place 1 “Yummy” Field Spell or Continuous Spell/Trap from your Deck or banishment face-up on your field instead.”
- Cupsy: “If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsy☆Yummy”, or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead.”
- Cooky: “If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead.”
- Lollipo: “If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead.”
Extra Deck Monsters
Each Synchro Monster triggers a unique effect upon Special Summon to either extend combos or disrupt your opponent. Cupsy Yummy Way and Lollipo Yummy Way function primarily as extenders by generating card advantage or board presence. Cookie Yummy Way functions as interruption and is usually summoned on your opponents turn using Snatchy’s Synchro Summon effect if you are going first, or into your opponent’s established board if going second. Using Snatchy‘s effect to Synchro Summon during the opponent’s turn allows Cookie Yummy Way to flip multiple monsters into face-down Defense Position. Cupsy Yummy Way can also provide value on the opponent’s turn. Its effect to add two “Yummy” monsters and discard can help to get more Yummy monsters into the Graveyard. This discard can increase the available targets for the Synchro Monsters’ tag-out effect (discussed below) later in the turn.
- Cupsy Yummy Way: “If this card is Special Summoned: You can add up to 2 “Yummy” monsters from your Deck to your hand, then discard 1 card.”
- Cookie Yummy Way: “If this card is Special Summoned: You can change up to 2 face-up monsters on the field to face-down Defense Position.”
- Lollipo Yummy Way: “If this card is Special Summoned: You can target 1 “Yummy” monster in your GY; Special Summon it.”
Every Yummy Synchro monster has the same Quick Effect: “When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon 2 ‘Yummy’ monsters from your GY.” This effect returns the Synchro monster to the Extra Deck on activation of the effect, allowing it to dodge effects that target it. Since a target must remain in its original location for a targeting effect to resolve, moving the monster to the Extra Deck results in the opponent’s effect resolving without affecting it. On resolution of this effect, two Yummy monsters can be Special Summoned from the Graveyard, triggering their on-summon effects. When summoned via a Synchro monster’s effect, the Main Deck monsters offer versatile options such as searching or drawing a card, destroying a card on the field, or banishing/shuffling into the deck from your opponent’s Graveyard.
Herald of the Arc Light is a staple within the strategy due to its accessibility as a Level 4 Synchro. Players can summon it during their own turn or the opponent’s turn via Snatchy. Its primary utility lies in its omni-negate, which requires tributing itself to negate an activation. Furthermore, it asserts a continuous effect: any monster sent from the hand or Main Deck to the Graveyard is banished. This effectively counters decks dependent on Graveyard resources for their engine. Beyond negation, Herald of the Arc Light serves as a critical bridge for Yummy Mitsurugi variants. When sent to the Graveyard, it adds a Ritual Monster or Ritual Spell from the Deck to the hand. This search effect allows players to access key Mitsurugi pieces immediately after tributing Herald for a negate or using it as Synchro material, seamlessly integrating the Ritual engine into the Synchro strategy.
Spell Cards
The card Yummy Surprise provides versatile utility through three selectable effects. Its first option acts as potent removal. By targeting two controlled LIGHT Beast monsters and two opposing cards, it returns all targets to the hand. This clears threats while recovering resources. The second effect offers extension by Special Summoning a “Yummy” monster from the hand or Graveyard, facilitating Synchro plays. The third effect enables Field Spell rotation. It returns a Field Spell from the field or Graveyard to the hand to place a “Yummy” Field Spell from the hand, allowing the player to swap between Mignon and Acroquey as needed.
- “Activate 1 of these effects (but you can only use each effect of “Yummy☆Surprise” once per turn);”
- “● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.”
- “● Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this turn.”
- “● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 “Yummy” Field Spell from your hand, face-up on your field.”
Field Spells anchor the board presence. Mignon increases the ATK of all “Yummy” monsters by 500 for each LIGHT Beast on the field. This bonus applies to both players’ monsters during a mirror match. Mignon also provides combo extension by reviving a “Yummy” monster from the Graveyard if the player controls a Link-1 monster. Acroquey offers removal capabilities as an alternative stadium; when a monster is Synchro Summoned, the player can target and destroy one monster on the field.
Combo
Yummy Starter
Cupsy is the best Yummy monster to normal summon, but this same combo applies to any of the Yummy monsters (only the others do not add a Yummy card on Normal or Special Summon).
This is a basic introductory combo.
- Normal summon Cupsy☆Yummy
- Activate the “on summon” effect of Cupsy☆Yummy, adding Yummy☆Surprise from your Main Deck to your hand
- Use Cupsy☆Yummy as material to Link Summon Yummy★Snatchy
- Activate the “on summon” effect of Yummy★Snatchy to place Yummyusment☆Mignon in your Field Spell Zone from your Main Deck or hand
- Activate the effect of Yummyusment☆Mignon (Because you control a Link-1) to summon Cupsy☆Yummy from your graveyard
- Use Yummy★Snatchy and Cupsy☆Yummy as materials to Synchro Summon Cupsy★Yummy Way
- Activate the “on summon” effect of Cupsy★Yummy Way to add 2 Yummy monsters from your Main Deck to your hand, then discard a card. These can be any of the Yummy names, depending on what you already have in your hand.
- Special summon the 2 Yummy monsters added to your hand
- Use one of the special summoned Yummy monsters as material to Link Summon another Yummy★Snatchy
- Use Yummy★Snatchy and the other special summoned Yummy monster as materials to Syncro Summon Lollipo★Yummy Way
- Activate the “on summon” effect of Lollipo★Yummy Way to special summon back 2 Yummy monsters from the Graveyard
- Use one of the special summoned Yummy monsters as material to Link Summon another Yummy★Snatchy (to be able to use its effect to perform a Synchro Summon on your opponent’s turn)
- Set Yummy☆Surprise face down in your Spell & Trap Zone to be used on your opponent’s turn
Optional Extension
This extension will require a spare card in your hand to discard for THE Star Ham‘s effect
- Use one of the Level 2 Yummy Synchro monsters and the Level 1 Yummy monster to Synchro Summon THE Star Ham
- Activate the “on summon” effect of THE Star Ham to summon back the Level 1 Yummy monster from the Graveyard.
- “If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card’s Synchro Summon, and if you do, it is treated as a Tuner”
- Use THE Star Ham and the Level 1 Yummy monster to Syncro Summon Herald of the Arc Light.
This extension play can also be performed on your opponent’s turn by using the Synchro Summon Quick Effect of Yummy★Snatchy
- “Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a “Yummy” monster.”
Sky Striker Starter
- Activate Sky Striker Mobilize – Engage! to add Sky Striker Mecha – Hornet Drones from your Main Deck to your hand
- Use Sky Striker Mecha – Hornet Drones to summon a TOKEN.
- Use the TOKEN to Link Summon Sky Striker Ace – Kagari, whose effect on summon retrieves Sky Striker Mecha – Hornet Drones from the Graveyard back to the hand, allowing it to be activated again (this card does not have a “Once per turn” restriction).
- Use Sky Striker Mecha – Hornet Drones to summon a TOKEN again.
- Use Sky Striker Ace – Kagari and the token to summon any of the level 2 Yummy Synchro monsters
On Your Opponent’s Turn
The Yummy deck has a lot of capacity for interruption on your opponent’s turn through the effect of Yummy★Snatchy, allowing you to perform Synchro Summons as a Quick Effect, through the Quick Play Spell Yummy☆Surprise, and through the ability of all Yummy Synchro Monsters being able to return themselves to the extra deck (on activation of the effect, allowing them to dodge targeting effects) and special summoning 2 Yummy monsters from the Graveyard (on resolution, also allowing those summoned monsters to trigger their effects)
Perform a Synchro Summon
- Activate the effect of Yummy★Snatchy to perform a Synchro Sumon.
- Use Yummy★Snatchy and a Level 1 Yummy monster to Synchro Summon Cooky★Yummy Way
- Activate the “on summon” effect of Cooky★Yummy Way to flip 2 of your opponent’s monsters into face down Defence Position
Activate Yummy Surprise
This card needs to be set in the Spell & Trap Zone on your turn to be able to activate it on your opponent’s turn. Yummy☆Surprise has 3 effects to choose from. Each effect can only be used once per turn, but if you have 2 copies of the card set, you can activate both cards, but you will have to choose a different effect for each copy.
- Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.
- Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this turn.
- Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 “Yummy” Field Spell from your hand, face-up on your field.
Return the Syncro Monsters to the Extra deck to Special Summon from the Graveyard
All 3 of the Syncro Monsters, Cupsy★Yummy Way, Lollipo★Yummy Way and Cooky★Yummy Way, all share the same Quick Effect that can be activated in response to your opponent activating a card effect
- “When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.”
This effect can be used to both dodge cards that target, destroy, etc these monsters, and also allows you to summon Yummy monsters that activate effects on summon (also meeting the conditions of being summoned by the effect of a Synchro Monster). These “on summon” effects include:
- Cupsy☆Yummy
- If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsy☆Yummy”, or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead
- Cooky☆Yummy
- If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead
- Lollipo☆Yummy
- If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead.
- Marshmao☆Yummy
- If this card is Normal or Special Summoned: You can add 1 “Yummy” Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 “Yummy” Field Spell or 1 “Yummy” Continuous Spell/Trap from your Deck or banishment, face-up on your field instead



























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