


Cards
The Yummy archetype is a unique strategy comprised of adorable LIGHT Beast monsters. Their playstyle revolves around swarming the field with Level 1 Main Deck monsters, linking them away into their Link-1 monster, and then uniquely treating that Link-1 monster as a Level 1 Tuner to Synchro Summon Level 2 “Yummy Way” monsters.
Main Deck Monsters
All Main Deck “Yummy” monsters share an inherent condition (except Marshmao, which is an activated effect if you control no monsters or a Beast Monster), allowing them to Special Summon themselves from the hand if you control a Link-1 monster or a Level 2 Synchro Monster.
- Level: 1
- Attribute: LIGHT
- Type: Beast / Effect
- ATK: 0
- DEF: 1600
- Card Text: If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon “Cupsy☆Yummy” once per turn this way. If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsy☆Yummy”, or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of “Cupsy☆Yummy” once per turn.
- Level: 1
- Attribute: LIGHT
- Type: Beast / Effect
- ATK: 1000
- DEF: 0
- Card Text: If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon “Cooky☆Yummy” once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of “Cooky☆Yummy” once per turn.
- Level: 1
- Attribute: LIGHT
- Type: Beast / Effect
- ATK: 600
- DEF: 1200
- Card Text: If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon “Lollipo☆Yummy” once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of “Lollipo☆Yummy” once per turn.
- Level: 1
- Attribute: LIGHT
- Type: Beast / Effect
- ATK: 800
- DEF: 600
- Card Text: If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Yummy” Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 “Yummy” Field Spell or 1 “Yummy” Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of “Marshmao☆Yummy” once per turn.
Extra Deck Monsters
- Link Rating: 1
- Attribute: LIGHT
- Type: Beast / Link / Effect
- ATK: 600
- DEF: N/A
- Materials: 1 Level 4 or lower LIGHT Beast monster
- Card Text: If this card is Special Summoned: You can place 1 “Yummy” Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of “Yummy★Snatchy” once per turn. Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a “Yummy” monster.
- Level: 2
- Attribute: LIGHT
- Type: Beast / Synchro / Tuner / Effect
- ATK: 0
- DEF: 2200
- Materials: 1 Tuner + 1 non-Tuner monster
- Card Text: For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of “Cupsy★Yummy Way” once per turn. If this card is Synchro Summoned: You can add 2 “Yummy” monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
- Level: 2
- Attribute: LIGHT
- Type: Beast / Synchro / Tuner / Effect
- ATK: 1600
- DEF: 0
- Materials: 1 Tuner + 1 non-Tuner monster
- Card Text: For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of “Cooky★Yummy Way” once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
- Level: 2
- Attribute: LIGHT
- Type: Beast / Synchro / Tuner / Effect
- ATK: 1200
- DEF: 1200
- Materials: 1 Tuner + 1 non-Tuner monster
- Card Text: For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of “Lollipo★Yummy Way” once per turn. If this card is Synchro Summoned: You can Special Summon 2 “Yummy” monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY.
Spell & Trap Cards
Card Text: “Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of “Yummyusment☆Mignon” once per turn. If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it. If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.
Card Text: If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent’s card effect (except during the Damage Step): You can Special Summon 1 “Yummy” monster from your Deck. If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of “Yummyusment★Acroquey” once per turn.
Card Text: Activate 1 of these effects (but you can only use each effect of “Yummy☆Surprise” once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 “Yummy” Field Spell from your hand, face-up on your field.
Card Text: Each time 2 or more “Yummy” monsters are Special Summoned to your field at the same time, you gain 500 LP, and if you do, your opponent loses 500 LP. You can only use each of the following effects of “Yum☆Yum☆Yummys” once per turn. You can pay 500 LP, then target 2 face-up monsters on the field including a “Yummy★Snatchy”; send both to the GY, and if you do, Special Summon 1 “Yummy” Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). If your opponent activates a card or effect (except during the Damage Step): You can pay 100 LP; immediately after this effect resolves, Link Summon 1 “Yummy” Link Monster.
Card Text: Once per turn, during the Standby Phase: You can gain 100 LP, and if you do, your opponent pays 100 LP. You can only use 1 of the following effects of “Assist★Yummy!” per turn, and only once that turn. During the Main Phase or your opponent’s Battle Phase: You can send 2 face-up “Yummy” cards you control to the GY, including this card; return 1 card on the field or either GY to the hand. You can banish this card from your GY; send 1 “Yummy” card from your Deck to the GY, except “Assist★Yummy!”.
Card Text: Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster you control and in your GY. Once per Chain, if you Synchro Summon a LIGHT Beast Synchro Monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 “Yummy” monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of “Yummy★Redemption” once per turn.
Deck List #1
Combo
| STARTING HAND | END BOARD | COMBO LINK |
|---|---|---|
| – Any starter – 1 card to discard | – Lollipo★Yummy Way – Diabell, Queen of the White Forest – Zalen the Shackled Dragon – Yummy☆Surprise | Combo |
| – Any starter – 1 card to discard | – Cupsy★Yummy Way – Mulcharmy of choice in hand | Combo |
Deck List #2
Combo
| STARTING HAND | END BOARD | COMBO LINK |
|---|---|---|
| – Any starter – 1 card to discard | – Lollipo★Yummy Way – Diabell, Queen of the White Forest – Zalen the Shackled Dragon – Yummy☆Surprise | Combo |
| – Any starter – 1 card to discard | – Cupsy★Yummy Way – Mulcharmy of choice in hand | Combo |
Tips
Yummy☆Surprise
● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.
You can use Yummy☆Surprise to target Yummy★Snatchy and any other Yummy monster, then chain Yummy★Snatchy to Synchro Summon them away. Even though Yummy☆Surprise says “target”, because it says “return them”, not “return both” or “return all”, it will resolve as much as possible. This means that it will still return the opponent’s cards to hand, even though it cannot return Yummy★Snatchy and the other Yummy monster to hand.
Counters
Droll & Lock Bird
Droll & Lock Bird does not completely stop Yummy, it significanty reduces their endboard potential and prevents Yummy☆Surprise from entering rotation if they didn’t start with Cupsy☆Yummy. If your opponent has to start with Piri Reis Map, this can end their turn. If Droll & Lock Bird can be activated before Cupsy★Yummy Way is activated, it weakens their endboard and reduces the Yummy names in rotation in the Graveyard.
Nibiru, the Primal Being
Because Yummy tends to commit to longer combos, it can play into Nibiru, the Primal Being. This may not be turn-ending if they play Link Spider or have other extenders in hand. However, it can be a turn ender if your opponent overcommits.
Dimension Shifter
Dimension Shifter is often turn ending and is a big issue for Yummy. The only exception to this is in Solfachord Yummy where they can prioritise pendulum plays


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