Modern cards are written with specific grammar that dictates mechanics. The general layout is:
Activation Condition : Actions on activation (often referred to as “cost”) ; Effect on resolution
- Colon (:) – Text before the colon indicates the conditions that must be met to activate the card (Timing, Game State).
- Semicolon (;) – Text before the semicolon indicates the Cost and anything that happens at activation (like Targeting). You must pay costs even if the activation is negated later.
- Effect – The text following the semicolon happens during the resolution of the effect.
Card Example: Ash Blossom & Joyous Spring Text: “When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.”
- Condition (Before Colon): When a card… is activated… (Quick Effect) – This tells you when you can use it.
- Cost (Before Semicolon): You can discard this card – You must discard this card from your hand to the GY immediately when you announce the activation.
- Effect (After Semicolon): Negate that effect – This happens when the chain resolves.
“If” vs. “When” (Missing Timing):
- “If… you can”: You can activate this effect even if the trigger wasn’t the very last thing to happen. (Standard for modern cards).
- “When… you can”: You can only activate this if the trigger was the very last thing to happen. If a monster is tributed for a summon, the tribute happens, then the summon happens. A “When” effect on the tributed monster will “miss timing” because the last event was the summon, not the tribute.


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